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TT Jan 14/07
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Video Gaming

A 10 billion dollar a year industry - Video Games. Kids clamour for them. Parents worry about their influence. And experts advise caution.

Lorna’s Wrap
Blois Olson - National Institute on Media and the Family
Dan John - Co-Owner, Game Now
Robin Benger - Documentary Filmaker, First Person Shooter
Video Screens Usage Contract
External Links

Guests

Blois Olson - National Institute on Media and the Family [http://www.mediafamily.org/]

The National Institute on Media and the Family warns us of the dangers in video gaming such as obesity, social isolation, agressive behaviour, and the effect on a child's academic performance.  There are however some positives such as introducing youth to computer technology, problem solving and entertainment.  As with anything, the institute recommends parents teach children about balance in their lives. 

Dan John - Co-Owner, Game Now [http://www.gamenow.ca/]

Dan John is an independent co-owner of GameNow, a gaming store in Mississauga.  Dan has been playing video games since he could lift a controller.  His favourite game is still Super Mario Brothers 3. 

Robin Benger - Documentary Filmaker, First Person Shooter [http://www.cogentbenger.com/]

Robin Benger is a veteran documentary filmaker in the Toronto area.  His documentary First Person Shooter produced for CTV shows the brutal violence in video games along with the addictive forces at work.  The documentary also features Robin's son Griffen and his journey to becomming a pro-gramer. 

Richard Abanes - Author, What Every Parent Needs to Know About Video Games [http://www.harvesthousepublishers.com
/books_nonfictionbook.cfm?ProductID=6917403]

Richard is a serious gamer - but more than that, he believes he can see a small fingerprint of God while doing so.  Games such as SimCity and other fantasy games give players the opportunity to exercise their creative ability that God has given them.  Ricahrd encourages parents and grandparents alike to pick up a controller and play with their kids. 

***SAMPLE***

Video Screens Usage Contract

It is understood by the parties involved namely; mom, dad, (child #1) and (child #2) that limits to television watching, game use and computer use are not only healthy but necessary to maintain a balanced mental, spiritual and physical lifestyle and harmony within our home.

Compliance with the following guidelines for television, game and computer use is therefore mandatory and agreed to by all those who sign below:

· All homework and assignments (including music practice and  reading time) are to be completed prior to using an electronic game, computer or TV for recreational purposes (henceforth known as ‘screen time’).
· Domestic duties must be completed and bedrooms must be clean and tidy before screen time use.
· The area of the house where screen time will be taking place must be tidy before screen time use.
· Monday to Thursday screen time use is limited to a maximum of one hour per day.
· Screen time on Fridays and weekends (Saturday and Sunday) or holidays may be extended to a cumulative total of up to two hours per day, not to exceed 6 hours over the Friday to Sunday period.
· Continuous screen time use of more than two hours is not permitted.
· Hours of unused screen time may not be banked.

Agreed to on this _________ day of _________ in the year_______ and signed by:
_____________________________ (Dad’s signature)                         
_____________________________ (Mom’s signature)                       
_____________________________ (Child #1)                              
_____________________________ (Child #2)         

*Download sample .PDF  for printout

External Links

ESRB – Entertainment Software Rating Board [http://www.esrb.org/index-js.jsp]

Media Awareness Network [http://www.media-awareness.ca/english
/parents/video_games/ratings_videogames.cfm]

National Institute on Media and the Family [http://www.mediafamily.org/]

Wired News – The Quest to End Game Addiction by Julia Sheeres
[http://www.wired.com/news/culture/0,48479-0.html]

Reality Bytes: Eight Myths About Video Games Debunked by Henry Jenkins [http://www.pbs.org/kcts/videogamerevolution/impact/myths.html]
 


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Lorna’s Wrap

As we looked at the 10 billion dollar video game industry this week, I was kind of relieved my kids were too old to have me fighting with them for control of the gaming console.  At listenuptv.com we’ve posted a free online contract for you to consider for your family’s health – courtesy of one of our writers, Patricia Paddey – she’s a careful mom who figured out how to negoitate the healthy use of a Nintendo Wii and other games with three young teens – and that contract is posted for your use too.  Check it out at listenuptv.com  
At my age, I doubt I’ll start gaming, but  I’m young enough to remember doing that with my husband when as newlyweds we used the Atari and Space Invader to contest who’d have to do dishes.  I suppose this video game discussion comes down to balance.  When chosen carefully in the context of a overall healthy lifestyle, video games are fun. 
But here’s the spiritual twist.  The designer of this life, God, created us as part of a plan to live in community with others and to contribute to the care and keeping of our world.
We can choose our leisure activies and those of our children knowing the things we allow our minds to feed on are the building blocks of our character and what feeds our souls.  It doesn’t hurt to evaluate if our video game consumption is a good building block, or not.
 
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Read Lorna's Globe & Mail columns by searching our archive.
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On April 30, 2005 Lorna was privileged to receive an honorary Doctorate of Christian Ministries from Canada's largest Christian university, Trinity Western University.  Lorna was recognized for the witness and leadership that Listen Up TV has provided in public messaging: "a leader in the voice of evangelical life in Canada."
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